

In Metal Hellsinger, you play as a demon called Unknown, a demon who has had her voice stolen.

However, when it was so good, you can hardly blame fledgeling developer The Outsiders for running with it. It may seem a bit on the nose for Metal Hellsinger to take a similar aesthetic and soundscape for its own. Doom Eternal practically felt like one, with the adaptive soundtrack ramping up with the intensity of the game and the speed of the action lending itself well to Mick Gordon’s face-melting audio. I have thought for a while that the mix of the rhythm action and FPS genre is a good idea. Retracing some steps from the BPM review. Instead, the game that was shown was Metal Hellsinger, the subject of today’s reviews a game that follows the same mould, albeit far more simply by stripping away the rogue-like elements and going for more of a pure FPS approach. However, in a haze of recognising the concept from a previously seen trailer at one of the games showcases that year, i later realised that It wasn’t the game that was being advertised. No issue with this game at all, it got a 7. Last November, I reviewed a game called BPM: Bullets Per Minute Which featured the novel concept of marrying a heavy metal soundtrack alongside rhythm action gameplay and rogue-like rules. There’s a weird phenomenon that happens sometimes in the indie game scene, where one dev comes up with an idea and almost immediately, another game releases with an uncanny resemblance to that idea. Octoin PS5 / Reviews tagged action / arch enemy / doom / fps / matt heafy / Metal hellsinger / rhythm / serj tankian / trivium by Grizz
